Patch Note et nouveautés de Path of Exile 2.0 Awakening

Grégory Hénique — 11/07/2015

The Awakening : un Path of Exile version 2.0

Qu’attendre concrètement de l’extension THE AWAKENING qui vient étendre le jeu Path of Exile ?

En une phrase, cette extension révolutionne PoE et en fait un nouveau jeu, mieux en tout point. The Awekening ne se contente pas d’ajouter un nouvel acte 4 au jeu initial. Il améliore tous les aspects du hack and slash, pour en faire un Path of Exile 2.0 :

Les plus gros changements

Le patch note en détail

patch note the awekening

Je n’ai jamais vu un patch note aussi fourni pour un jeu. Disponible ici en version originale, il est tout simplement immense. Il est divisé en chapitres :

- Map bosses have been increased in difficulty, but drop more items than before. 
- Each map boss also has a flat 20% chance to drop an additional map. This does not apply multiple times for maps that have multiple bosses, nor does it double up when a map boss is twinned.
- Map bosses are the only way to get a map that is two levels above the area you're in.
- Magic and rare monsters can drop maps that are one level above the area you're in.
- Bonus unique monsters (such as Rogue Exiles) can not drop maps.

pathofexile-awakening-2-0

Abyssal Cry: Performs a warcry, slowing nearby enemies and causing them to explode when killed. The slowing effect is increased by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.

Rallying Cry: Performs a warcry, granting increased damage and mana regeneration to you and your allies if there are nearby enemies. The damage increase is scaled by surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.

Summon Chaos Golem: Summons a Chaos Golem that grants you Physical Damage Reduction while active. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.

Summon Flame Golem: Summons a Flame Golem that grants you increased Damage while active. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive projectile.

Summon Ice Golem: Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy while active. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.

Vigilant Strike: Attacks the enemy with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.

Ice Crash: Slam the ground with your main hand weapon, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed. Cannot be used with Multistrike.

Fire Nova Mine: Lay a remote mine that you can detonate to create a series of fire novas. Each sequential nova from the same mine will do higher damage than the previous.

Flame Dash: Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake.

Phase Run: Gain a buff that makes you faster, harder to detect, and able to pass through enemies. Performing any skill replaces this buff with one that boosts melee attack damage. Consumes Frenzy Charges to increase duration.

Frost Blades: Attack with increased range, releasing icy blades from the struck enemy that fly at other enemies. Requires a Melee Weapon.

Magma Orb: Lob a fiery orb that explodes as it strikes the ground. The skill chains, releasing another fiery orb that repeats this effect.

Wild Strike: Your melee weapon strikes an enemy, converting some of the damage to a random element. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.

Detonate Mines: Detonates all the Remote Mines you have placed. This Gem can be triggered.

Fortify: Supported skills deal additional damage and grant you the defensive Fortify buff when they hit.

Bloodlust: Supported skills deal substantially more damage against bleeding enemies, but they can't cause bleeding themselves.

Trap and Mine Damage: Supported trap and mine skills are slower to use and deal more damage.

Ice Bite: Supported skills are more likely to freeze enemies and have a large chance to grant a Frenzy Charge when killing a frozen enemy.

Hypothermia: Supported skills deal additional damage against chilled enemies and are more likely to freeze chilled enemies.

Innervate: Supported skills have additional chance to shock and grant Onslaught when you kill a shocked enemy.